VirtualMV/Digital Learning Technologies/Pedagogies/Approaches

Active Learning
Active learning refers to techniques where students do more than simply listen to a lecture. Students are DOING something including discovering, processing, and applying information ( McKinney, 2010) Examples
 * Think-Pair-Share: Give students a task such as a question or problem to solve, an original example to develop, etc.
 * Collaborative learning groups: These may be formal or informal, graded or not, short-term or long-term. Generally, you assign students to heterogeneous groups of 3-6 students.
 * Student-led review sessions: Instead of the traditional instructor-led review session, have the students do the work
 * Games: Games such as jeopardy and crossword puzzles can be adapted to course material and used for review, for assignments, or for exams.
 * Analysis or reactions to videos
 * Student debates: These can be formal or informal, individual or group, graded or not, etc.
 * Student generated exam questions: This can be used for review or for the actual exam.
 * Mini-research proposals or projects; a class research symposium
 * Analyze case studies
 * Keeping journals or logs
 * Write and produce a newsletter
 * Concept mapping: Here students create visual representations of models, ideas, and the relationships between concepts.

Project-Based Learning

 * Project-Based Learning Strategies and Research for Educators.(2010)

Problem-based Learning
Problem-based learning (PBL) means that learning is driven by challenging, open-ended problems, which are solved collaboratively in small groups. The tutors role is one of a facilitator rather than teacher. PBL is an authentic activity, which means the learning goes beyond the learning environment and mimics real world activities. The problems are often ill-structured and disordered (as in real life) and the learner is expected to assume a degree of responsibility for their own learning.


 * Whats your problem? (Gurrie, 2003).
 * Overview of problem-based Learning: Definitions and distinctions(Savery, 2006)
 * 10 Characteristics of Authentic Activities (Herrington, Oliver & Reeves, 2002)

Teaching, Learning and Assessment for an Interactive World
2014 ACTIVITY


 * http://www.open.ac.uk/personalpages/mike.sharples/Reports/Innovating_Pedagogy_report_2013.pdf

Terminology

 * Scaffolding
 * Cognitive load