User:Vtaylor/mTeaching and learning

handheld, personal, smartphone, wifi, pocket-size BUT also includes basic phones, feature phones, tablets, netbooks, cell voice, cell data, shared, school-owned, "earn as you learn"

more likely to leave home without lunch than phone

mobiMOOC - curriculum framework video, teacher training


 * outline for tech committee, professional development, teacher productivity, and then byo..., state standards, survey


 * staff apps


 * app review form


 * student smartphone survey - Google form, spreadsheet

== Basic, productivity functions==


 * BYOT - term “technology” neatly covers both the hardware and the software and the fact that the students could and are increasingly likely to use multiple digital technologies. The simple BYO (bring your own) isn’t specific enough.


 * performance-support tool - teaching, learning - grading, document management, differentiation, assessment, eliminate paper


 * concerns - downloading apps to kids phones, not all kids have phones


 * enhancement - substitution, augmentation - textbook, textbook publisher provided web-based resources, assignment information, resources links library


 * transformation - modification, redefinition ? engagement, self-directed, anytime anywhere, student created content, reading, listening, just-in-time learning support, self-study quiz, skills practice, discussions, research sharing


 * creation - presentations, simulations, self-study quizzes, games


 * limitations, alternatives - laptops, desktops - big screen, quicker browsing


 * community, ideas iste, edmodo mobile learning


 * tutorials - edmodo

File transfer


 * Edmodo - attachment


 * Dropbox Free (Paid versions available but not necessary) - manage files across platforms, share with others


 * USB Disk Free - store and view documents on your iPhone and iPod. It has an amazing built in document viewer and is very easy to use, with a simple and intuitive interface, yet it contains many powerful features. Drag and drop files in iTunes to transfer them to your iPhone / iPod, then view them anywhere!


 * Evernote Free - remember everything across all of the devices you use. Stay organized, save your ideas and improve productivity. Evernote lets you take notes, capture photos, create to-do lists, record voice reminders--and makes these notes completely searchable, whether you are at home, at work, or on the go.

== App reviews==

2012.11 - 4-5 grade, Edmodo credit

Edmodo apps - PAID


 * myHistro $3/unlimited - a timeline creation tool. Combining time references with maps and photos, it is a great teaching tool which supports learning in several ways. Teachers can create interactive timelines to present at the lessons or students can prepare these as assignments.


 * Desmos Graphing Calculator $4.99/group - create beautiful graphs of functions, store them in your library, and easily share them with others!


 * All About Words. $14.99/group - This App contains 5 fun, exciting, motivational word games based upon the Common Core Standards. Games are based upon random datasets, no two games will ever be the same. Each game has three awards, but only for the best students.


 * 5th Grade Typing Ghosts $5/group - Typing Ghosts challenges your 5th grade students to identify the word and type it as quickly as they can to avoid a spooky ghost. Also Monsters, other grades


 * Algebra Game $5/group - Algebra Meltdown - an algebra game to practice solving algebraic equations! Solve linear equations to guide atoms through the reactor. But don't keep the scientists waiting too long or they blow their tops! It's the ultimate nuclear test of your math skills!


 * Pixton Comic Maker $39.95/group - gives students a fun, new way to express themselves in the graphical format of comics. Design & control fully posable, expressive characters, speech bubbles, photos & even sound. Add unlimited comics to your library, turn them in for assignments, print, download & more.


 * Gamestar Mechanic $60/group - game and learning community that teaches youth (ages 8 - 14) how to design video games as a form of system thinking, 21st Century skill building and creating a powerful motivation for STEM. ** there are other pricing options direct from the company web site for less $ - assumes a group is 30 students and all will want/need full function. STEM challenge

Edmodo FREE apps


 * ScootPad - Practice & Mastery of Common Core Standards and Concepts in Math & Reading for Elementary Grades (K-5). Students Love It! Teachers get real-time insights into proficiency by standards, by concepts and by student. Go Paperless with Homework Module. Save time, money & trees!


 * 4th Grade Writing - Common Core Standards presented by LearnZillion - 1500+ Common Core lessons created by some of the country's best teachers. Each lesson includes a short video lesson, downloadable resources, and a coach's commentary to help with teacher development. LearnZillion lessons can be used for planning or assigned to students.


 * Subtext - lets classes interact in the pages of ebooks, web articles, and digital docs. Now you can use Subtext with Edmodo to share notes and discussion prompts from your iPad with your classes on Edmodo.

Volusia


 * Safari Montage content video lessons,

== SmartPhone Survey==

2012.11.16 text of survey - Google doc form

Professional learning community

 * communication - PLC edmodo, email, repository / reference

? what does Tech Committee do? what do teachers want/need - technology, teaching? how do they want to get it - email, f2f, mlearning. 1:1 support, online ref - edmodo, wikispaces

? Teacher mobile, time, interest, need, preferences

? incentives - earn as you learn - points for completed activities to demonstrate use / application of learning > desirable teaching/learning technology stuff

tools ? blog - newsletters, articles - specific topic, communicate, keep as a complete thought, public historical record of status, discoveries and progress
 * google group - direct add - conversations, information distribution, email notification
 * Edmodo group - Burns Teachers - all teachers - Library - links, files, organized in folders by subject, theme, type of information

opportunities
 * community of practice / professional learning community - collaboration, communication, sharing, framework, integration, application - tools, discussion, interaction
 * teacher:teacher, student, admin, parent, content, theme/concepts, teaching/pedagogy/strategy, technology, standards/common core
 * classroom equipment - clickers, whiteboard
 * iPads - basic functionality, classroom integration
 * lessons, content - Define STEM, Discovery
 * reading research - UCF partnership
 * technology literacy skills / standards - quiz, self-study, instruction, projects - align with Massachusetts Technology Standards and Expectations .pdf - students, teachers - would cover most/all ISTE NETS.T standards
 * communication, outreach - information to parents - homework, progress, news, kids' work
 * repository of content, lessons, applications - reviews, links, feedback - access
 * technology leadership - committee, teach the teachers, support, planning and direction
 * technology coordinator - professional development, pedagogy, technology plan / implementation coordination, student digital literacy support, teacher support, outreach - parents / community, research, curation, repository management, custom development, trends, innovation, leadership, collaboration, assessment, accountability, evaluation


 * develop effective pedagogy and instructional strategies that capitalize on learners' interest and access to mobile technology and use that familiarity to meet learning, professional development and training goals


 * genuinely supporting differentiated, autonomous, and individualized learning


 * plan to address all NETS.T standards - teachers this school year, proficient > next year, NETS.S standards - students

== Teach with mLearning, learn with mLearning ==

Theory - 1. use mobile to do stuff 2. let the learners help 3. all about context (learner centered) 4. allow space to iterate (plan for agile 5. one size does not fit all


 * professional development - outline, informal, on-demand, professional learning community (PLC) - communication, collaboration / sharing, resources - Edmodo on mobile, email, wikispaces, WikiEducator, blog


 * Defined STEM - teachers' resource where they can access highly effective media content and valuable resources to enhance the teaching and learning within the classroom. These resources and materials allow teachers to connect STEM with existing lessons, interdisciplinary content, and standards-based curriculum.


 * basic understanding of the devices and their features, learn how to use mobile technologies to change teaching and learning - more than just replacing print resources with digital versions


 * instructional strategies - assessment, remediation, test prep, index, guides, collaboration, supplemental ,


 * range of consumption, curation, and creativity possible across grade levels and subjects using only four general apps: an annotation app, a screencasting app, an audio creation app, and a video creation app.


 * curating content - finding and sharing the good stuff * app evaluation/selection rubric/checklist - content, creation, special needs


 * teacher productivity strategies - grading, checklists, reminders, quizzes, surveys, assessments, feedback, simulations, video, audio, note-taking, photo-sharing, discussion, comment and coaching


 * lessons - learning outcome / mobility:context / Bloom / activity / technology, app * what / know - learning outcome * how / do - lesson planning, technology  * why / understand - pedagogy


 * topics - Art, Writing, Video editing, Quiz, Poll, Voice broadcast, Text web service, Lesson prep


 * picowiki ? mobile

Examples


 * search - low mobility : low content (lm:lc) * how - related to topic, find additional information, definition, source * technology - internet access, web browser * why - alternate sources of information, credibility of sources, personal interest in specific aspects of topic, expand understanding, personalized, learner-centered


 * practice math, vocabulary - high mobility : low content (hm:lc) * how - practice, track progress, instant feedback * technology - internet service, installed app * why - encourage practice anytime, anywhere, identify problem areas, positive reinforcement

== Resources, tutorials==


 * http://wikieducator.org/User:Vtaylor/Mobile_classroom


 * Computers - tutorials, include iPad basics


 * Eileen Dittmer - @ONE Mobile learning webinar, blog - lots of pages with resources, [livebinder]


 * iPads - mistakes and how to avoid them - range of consumption, curation, and creativity possible across grade levels and subjects using only four general apps: an annotation app, a screencasting app, an audio creation app, and a video creation app. iPad mobility means that students can take pictures, record audio, and shoot video, in any number of places. They can tell multimedia stories, screencast how to solve math problems, create public service announcements, simulate virtual tours of ancient cities, and so much more. Active consumption, curation, and creativity suit the device.


 * byo.. warm-up, community building - 5 fun, get-acquainted activities


 * 20 mLearning blogs - list


 * Problem-based learning example - great same project, learning outcomes, lists process, resources (apps, sites)


 * video


 * iPads in the classroom - mostly relevant to phones, too


 * teaching and learning apps - nice description about using in classroom


 * using Instagram and Twitter, google hangout, ...

== Teacher standards==

Digital Age Teaching - ISTE's National Educational Technology Standards (NETS) for Teachers (NETS•T) are the standards for evaluating the skills and knowledge educators need to teach, work, and learn in an increasingly connected global and digital society. As technology integration continues to increase in our society, it is paramount that teachers possess the skills and behaviors of digital age professionals. Moving forward, teachers must become comfortable being co-learners with their students and colleagues around the world.

Effective teachers model and apply the NETS·S as they design, implement, and assess learning experiences to engage students and improve learning; enrich professional practice; and provide positive models for students, colleagues, and the community. All teachers should meet the following standards and performance indicators.

1. Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.


 * a. Promote, support, and model creative and innovative thinking and inventiveness
 * b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
 * c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
 * d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

Evidence
 * search, news sources
 * collaboration - google docs, wiki
 * planning, iterative development - versions, mindmaps

2. Design and Develop Digital Age Learning Experiences and Assessments

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS·S.
 * a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
 * b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
 * c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources
 * d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching

Evidence
 * student products, presentation - writing, images, video, audio
 * research, guided exploration and discovery, media
 * study skills - personal goals, process, assessment - feedback, success / accomplishment

3. Model Digital Age Work and Learning

Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
 * a. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations
 * b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation
 * c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats
 * d. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources

Evidence
 * feedback
 * communication, collaboration with stakeholders
 * research, source evaluation

4. Promote and Model Digital Citizenship and Responsibility

Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices.


 * a. Advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
 * b. Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources
 * c. Promote and model digital etiquette and responsible social interactions related to the use of technology and information
 * d. Develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital age communication and collaboration tools

Evidence
 * copyright, intellectual property, source evaluation
 * learner-centric, equitable access
 * social responsibility
 * cultural awareness, experience

5. Engage in Professional Growth and Leadership

Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources.
 * a. Participate in local and global learning communities to explore creative applications of technology to improve student learning
 * b. Exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others
 * c. Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning
 * d. Contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community

Evidence
 * professional learning community / community of practice - communications, sharing
 * technology planning, implementation
 * personal learning, professional development - incentives, feedback

NETS·T © 2008 International Society for Technology in Education. ISTE® is a registered trademark of the International Society for Technology in Education.

== mLearning==

mobility / context
 * low mobility, low context - browse internet, games
 * low mobility, high context - capture class work - video of dissection
 * high mobility, low context - use where you are, time permits - studying waiting for bus
 * high mobility, high context - field, museum - bird spotting, art object display

factors - access
 * cell tree to get good reception
 * shared, not personal/own

loaded with stuff
 * content - reading, listening, viewing
 * communication - phone, email, social media
 * activities - explore, practice, create, reflect
 * collaboration, co-opetition - games, critical thinking, interaction, peer review
 * support informal, contextual learning - personal, differentiated

== SLOs Student Learning Outcomes==


 * engagement - education can be fun, interesting
 * self-serve - kid-directed, control, choices
 * learning - explore, discover, experiment, fail safe
 * practice - self-paced, un-critical, appropriate immediate feedback
 * time on task - any task
 * problem solving, critical thinking
 * personal expression, creation, pride of ownership
 * learning skills - learning how to be a self-directed learner
 * enrichment - subjects of interest
 * community - other people with similar interests, global


 * curriculum, grade-level, classroom integration

== Learn more... ==


 * eBook, 61 Tips on mLearning: Making Learning Mobile - • The Why and How of mLearning • Design and Content • The AV Club: Tech, Techies, and You • Trial and Error • Attracting and Retaining Your Audience


 * Digital Citizenship Practices


 * Do Smartphones Make Smarter Students? - smartphones have become so ubiquitous that it makes less sense for teachers to fight them than to dial up their potential as a modern-day school supply.


 * Digital Citizenship & BYOD is not limited to an agreement between the school and student. It must also include the families. Digital Citizenship is a three way partnership based on agreed goals, supported by shared understanding and reinforced by appropriate monitoring, intervention and consequences


 * Mobile Apps - some ideas in the comments


 * Developing an Ethical Compass for Worlds of Learning - important as integration of technology expands - long article, but lots of good suggestions particularly toward the end


 * A page I am putting a list of iPad resources - Michael Verhaart 21:16, 21 June 2012 (UTC)


 * A(n Australian) National Research and Education Network (NREN) designer's Perspective Slide 3 What are WE hearing? (mainly about real time communications)


 * How Did You Start Using Cell Phones for Learning? - 1. Teacher Use of Cell Phones for Professional Purposes 2. Teacher Models Appropriate Use for Learning 3. Strengthen the Home-School Connection with Cell Phones 4. Students Use Cell Phones for Homework 5. Students Use Cell Phones for Classwork


 * mobiles 4 literacy - reading and writing


 * using mobile technologies to distribute educational materials, support reading, and enable peer-to-peer learning and remote tutoring through social networking services. Mobiles are streamlining education administration and improving communication between schools, teachers and parents.


 * used camera phones to document aspects of their lives, post the material online and to engage each other around that.


 * http://www.mentormob.com/learn/i/differentiated-learninginstruction


 * teaching strategies: direct instruction, inquiry-based learning, cooperative learning, and information processing models.


 * Information Processing Strategies - "how to" process information - strategically organize, store, retrieve, and apply information presented - memorization, KWL, reciprocal teaching, graphic organizing, scaffolding, or webbing


 * alternative assessment